Wednesday, December 14, 2011

Games Digest Nov-DEC 2011 Part Ichi

Let's try and talk about all the stuff I played between my last main post and now.  Including the things I had forgotten to talk about.  The first thing to come to mind is Bionic Commando (PS3) by GRIN.  It's an absolutely gorgeous game with fantastic swinging that reminds me of Spiderman 2 (PS2,GC,Xbox).  I set it down after the first boss and during the second sniper-sneaking section because the game never really seemed built for that.  Taking down one sniper meant two others locked on and fired.  I could get angry and finally beat it after thirty minutes or I could just move on with my life.

Making decisions!  That's all Alpha Protocol (PS3) is about.  It's developed by Obsidian.  That link should clear up any questions about what the previous sentence means.  The dialog is about as entertaining as drinking sand, but I have to appreciate that game's choices are just different ways to be an asshole.  There's no good/evil binary so much as choosing where to place your faith and allegiances.  Yes there is a part where you have to choose between saving the girl or saving the people.  I stuck by my choices and ended up with everyone I cared about dead at the end.  The sex scenes were almost silly and short which made them almost not embarrassing and quality viewing compared to the ones in Mass Effect.  It's a fun and dumb 15 hours and you see something brilliant in how all your decisions actually matter while not changing the structure of the game.  There's occasionally the dialog choice of "Fuck You" or "Execute".

Mortal Kombat (PS3) has the world's greatest fighting game story mode and is everything it should be.  Similarly I can't wait to spend more time on The King of Fighters XIII.  I just have all these FPSes I'm bro-ing with.  Battlefield 3 is a refreshing change from Modern Warfare 3.

MW3 is more COD Multiplayer.  I haven't touched the single player campaign in it or BF3.  I can say Spec-Ops in MW3 is probably my GOTY.  It touches the same part of my brain that Modern Warfare 2 touched in 2009 and Dog Days viciously tore at in 2010.  It feature sparkling level design (that you wish had gone into the multiplayer) and tight lovely situations and circumstances.  I'd compare it to the arena stage in any Ratchet and Clank game or Super Meat Boy.  Just chunks of wonderful game design.  If only I could convince my crew to stop playing BF3 long enough that I could play more of it.  BF3 is definitely a better game when you are playing it.  Infinite Ward is still the king of menu design. 

In BF3 you can't quit, change your loadouts, invite a friend, or even go into options between matches.  I'm really not sure what the purpose of that was.  It does feature some amazing sights.  While MW3 is definitely worth it if you have one friend to play it with you at least need 3 other friends to truly enjoy BF3.  The most common question I've had in the 12 vs 12 matches on the PS3 has been, "Where the hell is our team?"  And you won't know!  You'll be trying to defend or attack an objective and just wondering where the other 8 players are.  You need at least 3 people you can stand playing video games with in a squad with you. 

On the plus you can change it so you never hear other people talk.  That only lasts for that game though.  It defaults to "Squad" and then you have to change it to "none" when you are missing a friend (because they were in your squad but when the game started they were suddenly on the other team) and someone's crappy rap starts blaring through your TV speakers.

The sound is god damn amazing.

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