Tuesday, March 5, 2013

PC Gamin' (PC Gaming)

Since I found myself having blown through most of the games  I had gotten in Japan and now had a laptop that could actually play games, I decided to hit my steam backlog that was over 150 games.  You know how Steam works.  I'd say 30 of those were played before Steam kept keeping track of those things. Then again I have an old enough steam account that pro-Counter-strike players were begging to trade my account for ????

Loom

The one Lucasarts Adventure title I hadn't played (not counting the others I hadn't played).  I've known of it for 20 years.  I asked about Loom.  Everyone I talked to that had played it responded with "It's alright I guess."  And...that's my opinion.  The puzzle system is different than usual, being based around playing magical notes forwards and backwards.  I felt like the manual would really help you out here.  After the first part of the game I wasn't invested in some robe dude's quest to do something.

Max Payne 1

I bought 1 and 2 on a steam sale like 4 years ago.  My own experience with the series was playing a lot of the Half-Life Mod The Specialists.  I played through Max Payne 3 semi-recently so it was time.  It is not nearly as amazing to play as I'm sure it was 10 years ago.  It was alright though.  I sort of miss those digitized faces.  The mind-blowing dream sequences now show their seams a bit too much.

Max Payne 2

Double the melo-drama.  Double the metaphors.  Half the game.  Run through the same 3 environments 3 times each.  Which is actually kind of neat conceptionally if not just a limitation in execution.  One of those environments is even from the first game.  I will say I liked how both games tried to treat the levels with real world layouts. 

English Country Tune

Holy fuck why did I buy a puzzle game I hate these things.

MDK

This was great.  I loved how it was software rendered so it could run on almost any old computer at the time.  There is even a 486 mode!  It also has miles of more art direction than other video games.  It just looks fantastic and weird.  Strange that it was a "budget" game and the sequel betrayed that entirely.  This game is also world's easier than the sequel, which 10 years later I still have shivers about THE TOWER.  I also have MDK2 on here, but I doubt I'll touch it.

I liked everything about this game and you will too.

Black Mesa

I guess if you are going to play Half-Life 1 in 2013 this is the way to do it.  After the beginning the differences from the original really drift off.  I can't recall anything being really different, but it's possible they streamlined the game a bit.   I'm curious what the new Xen is going to be like.  How are they going to "fix" Xen?  Why are they supposedly making it even longer?  I also only saw the G-Man once, which went with my normal HL1 experience of always looking in the wrong direction (mostly for items.) Also I had completely forgotten they had a god damn teleportation puzzle at the end.

Thursday, February 28, 2013

Japan Trip Jan 2013 and Hinge Problems

Hey y'all.  Maybe you'd like to see some pictures from this most recent Japan Trip?

You can listen to Chris and me discuss Red Dead Redemption during it.  The next episode which will be in the a week or so, will be about this Japan trip!  Look out for it!  Also rate our dumb podcast!  We will keep doing it until we don't feel like doing it!

EDIT: To go along with this post, the Japan episode is now available. You can get it here.

Monday, January 28, 2013

Keio Yugekitai Katsugekihan (Saturn)

What a nice little game this.  I took an interest in it after trying the Sega CD prequel, which if I had I payed money for it, holy flapjacks.  I found the Sega CD shooter much more charming than any of the Parodius games.  They're both anachronistic Japanese scrolling shooters.  In place of Parodius's penguin's is Keio's tanuki.  I can't tell you what exactly made Keio charming to me and Parodius not.  Either way, I tracked down the Saturn sequel when I was in Japan in August and just now played it.

There's opening Saturn-compressed anime scenes setting up that there are some not-dragon balls that need collecting, and the young girl you play transforms into a bunny costume to get them.  You die in one hit, but if you have a weapon, you just lose your weapon and have two seconds of invincibility to rush around the stage and try to pick up your weapon. 



The stages are bright and colorful if not by themselves memorable.  There's a bizarre stage where you are in side  volcano riding a miniature train driven by rats.  The first shooter stage is a call back to Sega CD game, and the

I felt torn throughout the game, you have limited continues which drop you off at your last checkpoint, but if you run out you can just continue from the beginning of the stage.  Even if the game isn't particularly difficult, one hit kills give it a lot of tension and stress.  Running around to grab your weapon has a perfect sense of panic.  Most of the bosses have a way you can just game them as opposed to actually engaging them.  I tried to avoid this, but being easily able to kill the boss safely is a pretty tempting option in the face of try number twenty-one.

An extremely pleasant game that I'm glad I own though. 

Check out my tweetpics: 1 2 3 4

My few readers, you know I'm podcasting and putting more profess reviews on Hinge Problems right?  I'll have more actual words up there soon!  We'll have a podcast about Red Dead Redemption and my most recent Japan trip soon! 

Also don't play Dragon Fantasy on the iOS.  It is very boring.

Monday, December 10, 2012

Game Boy XYZ

Xin Tiao Hui Yi
I special extra long final entry!  Today is a doozy.  We have the most girls of any post.  We have glitches.  We have technical marvels.  We have pretty cutscenes.  We have pokemon-clones you wish you were interested in.  Couldn't have a finer finish.  Check back tomorrow or soon for a statistics entry.  Thank You all for reading.






Friday, November 23, 2012

Game Boy U-V

Uchuu no Kishi Tekkaman Blade (English patch)
Get out the Sunscreen we got hot games that need UV protection.  As we near the end of this project, thank you everyone for reading.  Please link and tweet and like this insane project to everyone you know.  Let's Get Wild Okay?

Wednesday, November 21, 2012

Game Boy W

Wacky Races
It's good to see Wacky Races's ultra smooth scrolling again.  We're nearing the end of our journey, are you feeling sad?

Watashi no Restaurant