Monday, February 6, 2012

Solatorobo (DS) Otomedius Excellent (360)

Man Solatorobo.  It has to win for best DS graphics.  It's just absolutely stunning at times.  The plot is lighthearted until it gets 26 episode anime like a 26 episode anime would.  It has a battle system based around throwing things.  You "fish" by shooting harpoons at hermit crabs with battleships on its back. 

It's just too easy too breezy.  You do things and then you did them.  There's no challenge and so no sense of accomplishment.  The battles become more about how to do that as absolutely fast as possible so you can advance the plot.  Wait you can't advance the plot until you raise your HUNTER LEVEL.  That means you have to do sidequests with the end of the world looming.  It's the largest momentum killer in a game with a severe lack of momentum.  I wish I could like it more.  It has so much detail to the world and the cutscenes and the controls are pretty good.  It's just there isn't the spark that is "entertaining to play."  It might have been surgically removed so you feel this emptiness where joy at playing it should be. 

I'm not entirely convinced making it harder would have helped.  It took 10 years to make supposedly and it almost feels like the opposite of games that take a long time to make.  Instead of becoming harder and harder and harder and more precise (Super Meat Boy yo!) you have it being challenging to no one.

Otomedius Excellent is uninspired. I mean yeah we got anime girls as spaceships and that's pretty creepy but that's also it. The first and second stages are alright I guess? then it's just a parade of boring bland space areas and pretty much the same boss all the way through. You have that speeding part that is kind of neat but then it's over and you have a boss rush of what might be the same bosses you fought in the previous stages or new bosses I COULDN'T TELL.

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