I've had a Wii for about a month now. I've managed to play and try everything I wanted from the physical catalog. I'll try and write posts about some of the more detailed games, but this is here for the lesser titles.
On the Wii itself, I've grown to hate it. I hate how half-assed the motion sensor is. I hate browsing the online store. It thankfully didn't give any trouble connecting to my wireless. I love being able to pause any game at any time though. I don't like that it won't completely turn it self off.
I don't like how the lightgun games make me twist my wrist to point at the TV. That starts to hurt after a while and isn't really comfortable. Waggling never feels good as pressing a button. I also dislike modern Nintendo buttons. I didn't like them on the DS Lite; I don't like them on the Classic Controller Pro. Plugging in my Gamecube controller and playing some of FZero GX and Resident Evil Zero caused me to really notice the contrast in how the buttons feel. Not a lot feels as good as the Gamecube clicky triggers though.
Ultimate Shooting Collection is. is. borrrrinnnggggg. When I played Karous for the first time in Hey Arcade I fell asleep. I fell asleep HERE. I also fell asleep playing it on the Wii. It wins for being the most boring game I've ever played. The other 2 games on the collection aren't much better. Milestone have a gift in making really really boring games. They've got a lot of mileage out of the many many re-releases of them though. I don't know how exactly the stay in business.
I got it for 3 dollars and there is a boring story where I held the 3 dollars in my hand in Gamestop while the employee tried to sell me on a bunch of stuff. They called Last Story a Final Fantasy game. Eventually they took my money.
Resident Evil Umbrella Chronicles is something. I really don't have any strong opinions about it outside I played it for about 15 minutes and that is supposedly more than the friend I borrowed it from played it. on Resident Evil 4 I might be the only one that was almost immediately screaming for normal control pad controls. I hated the wii controls almost instinctively. I haven't given it more of a chance because I could just go play any of the available normal control options and be pretty happy.
Super Mario Galaxy 2 really wanted to convince me I was having fun. I almost was, but it also felt limp wristed. I felt like I was going through motions and not really playing a game. It was pushing it's feelings so hard on me I felt like I had to put on airs that I was having fun with it. This seemed really prevalent in Wii games, the illusion that I was having fun.
Epic Yarn also had this problem, but less so. It was kind of nice, but when there are games that are sharp responsive and a bunch of other silly words why should I settle for kind of nice? Look is neat, the story telling was respectful of small children.
I skipped on a lot of Wii games because I'm an unmarried adult without children. I'd much rather aim for something from the 8-bit or 16-bit days than try a game that feels aimed at 10 years but fun for all ages(R).
Trauma Team just stressed me out. I hate how whenever you point with the Wii you see the cursor shaking. That I was simulating delicate surgery just made me freak out. I still love the DS Trauma Center games because of the stress and precision.
Give me 2 analog sticks PLEASE Mad World. Platinum Games always feel like they are trying to appeal to me but were given a list of stuff I might like. They worked really hard and in the end I feel like I am again, being polite by playing them but not really enjoying myself.
Rhythm Heaven Fever and Kororinpa were my picks for all the many party style Wii games. They just made me depressed to be playing them alone. I also definitely felt like there was lag with RHF. Nice games. I'm sure Let's Tap is also a nice game, and the most intellectually honest Wii game.
Showing posts with label Resident Evil. Show all posts
Showing posts with label Resident Evil. Show all posts
Friday, June 8, 2012
The Wii Quick Hits
Labels:
epic yarn,
karous,
kirby,
kororinpa,
let's tap,
madworld,
milestone,
nintendo,
platinum,
Resident Evil,
rhythm heaven,
sega,
super mario galaxy,
trauma team,
ultimate shooting collection,
waggling,
wii
Tuesday, May 31, 2011
Onimusha (PS2) REmake (GC)
Taking a break from the fukubukuro to talk about the present! Or recent present.
Onimusha is a pretty fun 4 hours! What surprised me is how currently Japan's games market constantly fumbles at the bra strap that is Western game design. They want/need to make games that appeal to western audiences and for the most part are clueless about it. They are also making the pretty big mistake with any artistic endeavor. If you aren't making something that you personally like, why do you expect others to like it? They aren't writing press releases or romance novels or madlibs where you just plug keywords in and come out with a decent product.
So with that you have Onimusha which is so Japanese it's set in Japan. Wowzers! It's got Takeshi Kitano as the main character. That's great considering he's known to me for being in Wong Kar Wai films, and here he's actually speaking Japanese. He also has an almost not useless female sidekick. It also has minimal backtracking for a RE-style game. It also constantly taunts you with a 20 floor challenge room that rewards you with a win-button for the final boss. I didn't get it; I kept dying on floor 20. I still saw the ending.
What is the deal with this soundtrack? There's no reason it has gorgeously orchestrated pieces. I can't believe I didn't notice it when I first tried the J-Xbox version a few years back. I also got stuck on a puzzle that ended up not mattering. That version also has more content, which I sort of look at now - not having played it - as needlessly diluting how perfectly brief the PS2 version is.
One more inexplicable thing about the game is it has CG by Robot. Capcom threw tons of money at this project and the sequels (Licensing the likeness rights of a dead guy!) The sequels also sold progressively less and I don't think anyone in the world cared about the release of the 4th game.
I screamed pretty much after starting the game that I would buy it on PSN if the pre-rendered backgrounds were re-rendered into HD.
Right after that delicious 4 hours it was Resident Evil (GC). I still hold a small hope that my memory card with all my save data will show up, so of my 15 or so Gamecube games the ones that don't have bonus content are the ones I'm going through.
"a comfortable journey" was way too easy. By the end of the game I was overflowing with ammo and health supplies. I spent the last thirty minutes using magnum rounds because I had just that many around. Also not nearly enough things to murder or to be murdered by. I ended up trying to do a second playthrough but my interest dropped immediately after starting.
The most interesting thing is how RE4 ended up looking the same if not better on the same hardware as the pre-rendered stuff in REmake. Also, more so than the Silent Hill series REmake uses the controls and camera angles as crutches for difficulty. Guess I feel satisfied with this genre, though maybe one of these days I'll run through Alone in the Dark just for the historic purposes.
Onimusha is a pretty fun 4 hours! What surprised me is how currently Japan's games market constantly fumbles at the bra strap that is Western game design. They want/need to make games that appeal to western audiences and for the most part are clueless about it. They are also making the pretty big mistake with any artistic endeavor. If you aren't making something that you personally like, why do you expect others to like it? They aren't writing press releases or romance novels or madlibs where you just plug keywords in and come out with a decent product.
So with that you have Onimusha which is so Japanese it's set in Japan. Wowzers! It's got Takeshi Kitano as the main character. That's great considering he's known to me for being in Wong Kar Wai films, and here he's actually speaking Japanese. He also has an almost not useless female sidekick. It also has minimal backtracking for a RE-style game. It also constantly taunts you with a 20 floor challenge room that rewards you with a win-button for the final boss. I didn't get it; I kept dying on floor 20. I still saw the ending.
What is the deal with this soundtrack? There's no reason it has gorgeously orchestrated pieces. I can't believe I didn't notice it when I first tried the J-Xbox version a few years back. I also got stuck on a puzzle that ended up not mattering. That version also has more content, which I sort of look at now - not having played it - as needlessly diluting how perfectly brief the PS2 version is.
One more inexplicable thing about the game is it has CG by Robot. Capcom threw tons of money at this project and the sequels (Licensing the likeness rights of a dead guy!) The sequels also sold progressively less and I don't think anyone in the world cared about the release of the 4th game.
I screamed pretty much after starting the game that I would buy it on PSN if the pre-rendered backgrounds were re-rendered into HD.
Right after that delicious 4 hours it was Resident Evil (GC). I still hold a small hope that my memory card with all my save data will show up, so of my 15 or so Gamecube games the ones that don't have bonus content are the ones I'm going through.
"a comfortable journey" was way too easy. By the end of the game I was overflowing with ammo and health supplies. I spent the last thirty minutes using magnum rounds because I had just that many around. Also not nearly enough things to murder or to be murdered by. I ended up trying to do a second playthrough but my interest dropped immediately after starting.
The most interesting thing is how RE4 ended up looking the same if not better on the same hardware as the pre-rendered stuff in REmake. Also, more so than the Silent Hill series REmake uses the controls and camera angles as crutches for difficulty. Guess I feel satisfied with this genre, though maybe one of these days I'll run through Alone in the Dark just for the historic purposes.
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